apple, google, technology

right at your thumb

touch has become the main input method, time to think about the best way to utilize it

it’s usually a mistake for the app to take over the decision-making

mobile os vendor successfully implemented ui guidelines – consistent app handling while implementing familiar standards – apple provide tip about do’s and don’ts – to offer great opportunities for engaging apps – apple’s human interface guidelinesgoogle’s material design guidelines

android guide to provide navigation up the hierachy, to parent and ancestor screens – develeopter have to, because some devices don’t have a “home button” anymore
arrow read more about android tips and tricks @madereal

some pattern are universal – a design solution that has proven to work more than once – androidpatterns

leveraging device capabilities vs. mobile first

Tablet thumb zone

all those ui descisions rely on finder friendly design – rule of thumb – larger the screen, the harder it is to take in the whole thing at a glance – responsive design is neccessary to fit all needs – new rule: every desktop design has to go finger-friedly

touch_win.jpg

gorilla armssteve jobs said – “ergonomically terrible” – “touch surfaces don’t want to be vertical” – but it works, use touch at notebooks in trains, for presentation or layed back at a sofa
arrow read more about how to use touch at macos @madereal

Touch mode hand icon

every desktop ui should be designed for touch now -even microsoft’s office optimize for use with touch – but still optimized not developed

get focus on maximizing usablity