touch has become the main input method, time to think about the best way to utilize it
it’s usually a mistake for the app to take over the decision-making
mobile os vendor successfully implemented ui guidelines – consistent app handling while implementing familiar standards – apple provide tip about do’s and don’ts – to offer great opportunities for engaging apps – apple’s human interface guidelines – google’s material design guidelines
android guide to provide navigation up the hierachy, to parent and ancestor screens – develeopter have to, because some devices don’t have a “home button” anymore
read more about android tips and tricks @madereal
some pattern are universal – a design solution that has proven to work more than once – androidpatterns
leveraging device capabilities vs. mobile first
all those ui descisions rely on finder friendly design – rule of thumb – larger the screen, the harder it is to take in the whole thing at a glance – responsive design is neccessary to fit all needs – new rule: every desktop design has to go finger-friedly
gorilla arms – steve jobs said – “ergonomically terrible” – “touch surfaces don’t want to be vertical” – but it works, use touch at notebooks in trains, for presentation or layed back at a sofa
read more about how to use touch at macos @madereal
every desktop ui should be designed for touch now -even microsoft’s office optimize for use with touch – but still optimized not developed
get focus on maximizing usablity